Following a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as popular gaming titles in existence. The iconic Pikachu is every bit as famous as Disney's mascot, perhaps even more. The persistent pandemonium surrounding trading card values guarantees near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million units. Even, fan-made Pokémon games go viral every year.
However in spite of that ubiquity and fame, there are still Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary aspects that would come with living with a companion. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
Given dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu